Gamebryo
While at university I had the chance to use the Gamebryo game engine in two different projects.
The 1st project was team project where we used the engine to create a pirate game that included battles, ports (shops, upgrades etc) and a free roaming world.
The 2nd project based on using different Middleware and Libraries.
- Oil – A inventory system, that uses a XML file to load and manage items in game.
- The Lua Scripting language.
- OpenAL – A open source audio library.
- Crazy Eddie’s GUI.
- Crazy Scott’s Cutscene Editor- A middleware that lets you create a Cutscene in the Gamebryo editor and play the Cutscene back in game, using the Gamebryo framework.
- My own battle system – I created this battle system with the idea that it can be used in real time or in turn based battles and would allow the user to create their own battle system easily.
